Gamification PDF
By:Therese M. Shea
Published on 2013-07-15 by The Rosen Publishing Group, Inc
The concept of gamification turns healthy behaviors, such as losing weight or helping the environment, into a game that rewards success. This new and exciting niche in the game industry provides limitless opportunities for young people who are interested in the cutting edge of computers and technology, and how it interacts with daily life. This book does an excellent job of explaining exactly what gamification is by showing how technologies such as smartphones and apps are upending the way games are conceived and played. The reader is then introduced to specific examples of gamification concepts in the areas of environmentalism, education, health, and social causes. These include games that incentivize such behaviors exercising, recycling, and volunteering in the community. The examples illustrate the potential of this new concept in computer technology, sparking an interest in future computer scientists to jump into the field.
This Book was ranked at 23 by Google Books for keyword education theory constructivism.
Book ID of Gamification's Books is 4gSEAAAAQBAJ, Book which was written byTherese M. Sheahave ETAG "/nUvKcuZAmw"
Book which was published by The Rosen Publishing Group, Inc since 2013-07-15 have ISBNs, ISBN 13 Code is 9781448895199 and ISBN 10 Code is 1448895197
Reading Mode in Text Status is true and Reading Mode in Image Status is true
Book which have "48 Pages" is Printed at BOOK under CategoryJuvenile Nonfiction
Book was written in en
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